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AI Insights · Timothy · April 2022

Top 5 Slime Games Performance in Middle East Q1 2022

Explore the performance of the top 5 slime games on a unified platform in the Middle East during Q1 2022. Get insights on weekly downloads, revenue, and active users.

Top 5 Slime Games Performance in Middle East Q1 2022

Throughout the first quarter of 2022, the top 5 slime games on a unified platform in the Middle East showcased varied performance trends. Data from Sensor Tower reveals interesting insights into downloads, revenue, and active users for these popular apps.

Super Slime Simulator: DIY Art experienced a fluctuating trend in weekly downloads, peaking at around 10.4K in mid-January and maintaining a steady range between 7K and 9.4K throughout the quarter. Weekly revenue showed a gradual increase, reaching approximately $222 by the end of March. Active users remained relatively stable, with a slight dip in late January but recovering to around 32.3K by the end of the quarter.

Slime ASMR Simulator DIY Slime had a consistent decline in weekly downloads, starting at 4.2K in late December and dropping to 2.8K by the end of March. Active users followed a similar downward trend, decreasing from around 11.1K in early January to 9.4K by the end of the quarter.

Slime Simulator Time: 3D ASMR saw a fluctuating pattern in weekly downloads, with significant peaks in early January at around 4.9K and mid-January at approximately 5.8K. Active users showed a gradual decline from 18.5K in late December to around 11.7K by the end of March.

Makeup Slime Game! Relaxation exhibited a relatively low but stable download count, ranging from 755 to 1.7K throughout the quarter. Active users also showed a slight decline, starting at around 5.4K in early January and ending at 4K by the end of March.

Lastly, Fluid - Trippy Stress Reliever had a variable download pattern, peaking at 2.9K in mid-January and gradually stabilizing around 500 by the end of March. Active users showed a peak of 4.9K in late January, followed by a steady decline to around 1.6K by the end of the quarter. Revenue remained relatively low, with occasional peaks, reaching a maximum of $121 in late February.

These insights, powered by Sensor Tower, provide a comprehensive overview of the performance trends for the top slime games in the Middle East during Q1 2022. For more detailed analytics and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022